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Ink Blots

A Self-Publishers Blog

Game Over: The Unsustainable Rise in Video Game Development Costs and Pricing

Video games have become a significant pillar of our entertainment world, but the industry is grappling with a crisis due to escalating costs and stagnant wages. The recent headlines about soaring budgets of triple-A games and the $70 price tag for new releases only scratch the surface of the issue. The CMA report, which asserts that triple-A projects may have budgets running into billions, underscores the steep costs of game production today. Cyberpunk 2077 by CD Projekt Red had a budget of $316 million, a figure mirrored by the costs of Call of Duty games, while Genshin Impact's ongoing development and support costs have reached $500 million. Such exorbitant costs are unmanageable for many developers, particularly indie studios struggling to survive.



Conversely, the $70 price tag for new games is deterring players. Given wage stagnation and the evolving demographic of gamers, justifying such a hefty expenditure on a single game is challenging. While studios and publishers might argue that the price hike is necessary to offset the rising development costs, players often don't perceive value in these costly games. Many games are packed with pointless content to extend playtime, but this often detracts from the overall gaming experience.

Complicating matters further is the fact that many of these big-budget games are falling short of expectations. Games like The Callisto Protocol and Gotham Knights, despite their multi-million dollar budgets, are receiving lackluster reviews and failing to reach sales targets. This intensifies the pressure on studios to deliver a masterpiece with each release, but the truth is, not every game can be a blockbuster.



Reflecting on the games of yesteryears, it's evident that the industry has undergone a dramatic transformation. Games like Crash Bandicoot, Spyro, and Tomb Raider were able to churn out new releases annually and keep players satisfied without busting the budget. However, in the current gaming landscape, studios are releasing games less frequently and charging more for them, often yielding disappointing results.



It's clear that the gaming industry needs to shift gears. Whether it's exploring ways to cut costs, reevaluating the $70 price point, or reconsidering how games are developed and marketed, the industry must adapt to survive. Gaming should be an accessible and rewarding experience for all, not just the affluent. It's high time the industry came together to address the escalating costs of gaming before it becomes untenable for all stakeholders.

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